Maintainers
Patrick Boenzli
Core framework, OpenGL, C++ hardend, collision detection, event handling, OpenGL, network designer, bsp-mapper, bad modler, webpage, organizer, inventor, beer drinker, griller, SegaMegadrive gamer.
Email: patrick at orxonox.net
Benjamin Grauer
GTK, Graphical User Interface, sound engine guru, webpage, OpenGL developer, Vodka, grill master, overchiller, studies abuser, modler, lucas arts adventure gamer
Homepage: http://bensch.no-ip.com
Email: bensch at orxonox.net
Core Developers
Coder/Modler: Benjamin Knecht
Playability developer, controls designer, story, universe writer and modler
Email: beni at orxonox.net
Coder: Andy Maechler
Weather engine wizard and linux fan.
Coder: Christoph Renner
Network Mastara and command line arguments implementer
Coder: Claudio Botta
BSP and height map implementer.
Coder: David Hasenfratz
Animated texture implementer, weather god and party man
Coder: Stefan Lienhard
Animated texture implementer, water shader genious, party man and 42M runner
Coder: Silvan Nellen
Playability developer and LUA script genious. Our guitar man.
Occasional Developers
Coder: Christian Meyer "Konfuzzyus"
Win32 compiler, bandwidth abuser, C/C++ monster, peon and code criticiser.
Email: fuzzy at orxonox.ethz.ch
Coder: David Gruetter
OpenGL freak, skysphere maker
Email: gruetter at orxonox.ethz.ch
Coder: Simon Hofmann
English corrector, story writer, comments on everything, gamer.
Email: hofzge at orxonox.ethz.ch
Coder: Johannes Bader
OpenGL, algorithms, Showroom framework, coolermaster, Orxonox::Psychologist. It's long time ago since...
Coder: Adrian Buerli
C++ disenchanted assembler-coder, OOP design, int preference() {literal}{ return MartiniBianco }{/literal};
Coder: Nico Bernold
Bends the bits on OSX, graphics and responsible for the new style of the webpage. lounge lizard.
More noble Spirits
Infrastructure
Amir Guindehi
Thank you for being like a father to us and for giving us svn and mailinglist access. And thanks for all the administrative work you did. A true hero of the open source community...
Homepage: http://www.datacore.ch
VSETH
The VSETH is supporting our educational work by giving us some space on their web-server.
Homepage: www.vseth.ethz.ch
Sound and Arts
Lukas Grauer
The first three songs are from Luke Grey, and they really revive all the feelings you had while playing a real arcade game. Listen to them, and you will know what I mean.
Alex Schenker
He is a technoid musician from America, and as such he may also be an (charenglish*) Orxonox::Translator(German);. For sure he will be one of the main testers of the whole Project.
Thierry Zaugg
He has enriched Orxonox by contributing many songs, many pictures and many models! We really
appreciate this work and are thankful, that he is interessted in the progress of
Orxonox!
Homepage: http://www.bediff.com
Aaron von Schroeder
The drum and bass artists from Pfäffikon named Task Horizon will hopefully contribute their track soon. Anyways, they are more than worth to be mentioned here, for their really heavy sound.
Homepage: http://taskhorizon.no-ip.com
Daniel Grauer
From the project Frontline Soldiers a mod for FarCry
we got many very good low-poly meshes of trees, vegetation and a lot more...
Thanks a lot.