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Maintainers

Patrick Boenzli

Core framework, OpenGL, C++ hardend, collision detection, event handling, OpenGL, network designer, bsp-mapper, bad modler, webpage, organizer, inventor, beer drinker, griller, SegaMegadrive gamer.
Email: patrick at orxonox.net

Benjamin Grauer

GTK, Graphical User Interface, sound engine guru, webpage, OpenGL developer, Vodka, grill master, overchiller, studies abuser, modler, lucas arts adventure gamer
Homepage: http://bensch.no-ip.com
Email: bensch at orxonox.net

Core Developers

Coder/Modler: Benjamin Knecht

Playability developer, controls designer, story, universe writer and modler
Email: beni at orxonox.net

Coder: Andy Maechler

Weather engine wizard and linux fan.

Coder: Christoph Renner

Network Mastara and command line arguments implementer

Coder: Claudio Botta

BSP and height map implementer.

Coder: David Hasenfratz

Animated texture implementer, weather god and party man

Coder: Stefan Lienhard

Animated texture implementer, water shader genious, party man and 42M runner

Coder: Silvan Nellen

Playability developer and LUA script genious. Our guitar man.



Occasional Developers

Coder: Christian Meyer "Konfuzzyus"

Win32 compiler, bandwidth abuser, C/C++ monster, peon and code criticiser.
Email: fuzzy at orxonox.ethz.ch

Coder: David Gruetter

OpenGL freak, skysphere maker
Email: gruetter at orxonox.ethz.ch

Coder: Simon Hofmann

English corrector, story writer, comments on everything, gamer.
Email: hofzge at orxonox.ethz.ch

Coder: Johannes Bader

OpenGL, algorithms, Showroom framework, coolermaster, Orxonox::Psychologist. It's long time ago since...

Coder: Adrian Buerli

C++ disenchanted assembler-coder, OOP design, int preference() {literal}{ return MartiniBianco }{/literal};

Coder: Nico Bernold

Bends the bits on OSX, graphics and responsible for the new style of the webpage. lounge lizard.


More noble Spirits

Infrastructure

Amir Guindehi

Thank you for being like a father to us and for giving us svn and mailinglist access. And thanks for all the administrative work you did. A true hero of the open source community...
Homepage: http://www.datacore.ch

VSETH

The VSETH is supporting our educational work by giving us some space on their web-server. Homepage: www.vseth.ethz.ch

Sound and Arts

Lukas Grauer

The first three songs are from Luke Grey, and they really revive all the feelings you had while playing a real arcade game. Listen to them, and you will know what I mean.

Alex Schenker

He is a technoid musician from America, and as such he may also be an (charenglish*) Orxonox::Translator(German);. For sure he will be one of the main testers of the whole Project.

Thierry Zaugg

He has enriched Orxonox by contributing many songs, many pictures and many models! We really appreciate this work and are thankful, that he is interessted in the progress of Orxonox!
Homepage: http://www.bediff.com

Aaron von Schroeder

The drum and bass artists from Pfäffikon named Task Horizon will hopefully contribute their track soon. Anyways, they are more than worth to be mentioned here, for their really heavy sound.
Homepage: http://taskhorizon.no-ip.com

Daniel Grauer

From the project Frontline Soldiers a mod for FarCry we got many very good low-poly meshes of trees, vegetation and a lot more...
Thanks a lot.