width; $img_y = $this->height; // Generate image $img = imagecreatetruecolor($img_x, $img_y); $x_grid = mt_rand(6, 10); $y_grid = mt_rand(6, 10); // Ok, so lets cut to the chase. We could accurately represent this in 3d and // do all the appropriate linear transforms. my questions is... why bother? // The computational overhead is unnecessary when you consider the simple fact: // we're not here to accurately represent a model, but to just show off some random-ish // polygons // Conceive of 3 spaces. // 1) planar-space (discrete "pixel" grid) // 2) 3-space. (planar-space with z/height aspect) // 3) image space (pixels on the screen) // resolution of the planar-space we're embedding the text code in $plane_x = 100; $plane_y = 30; $subdivision_factor = 3; // $box is the 4 points in img_space that correspond to the corners of the plane in 3-space $box = array( 'upper_left' => array( 'x' => mt_rand(5, 15), 'y' => mt_rand(10, 15) ), 'upper_right' => array( 'x' => mt_rand($img_x - 35, $img_x - 19), 'y' => mt_rand(10, 17) ), 'lower_left' => array( 'x' => mt_rand($img_x - 5, $img_x - 45), 'y' => mt_rand($img_y - 0, $img_y - 15) ), ); $box['lower_right'] = array( 'x' => $box['lower_left']['x'] + $box['upper_left']['x'] - $box['upper_right']['x'], 'y' => $box['lower_left']['y'] + $box['upper_left']['y'] - $box['upper_right']['y'], ); // TODO $background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255)); imagefill($img, 0, 0, $background); $black = imagecolorallocate($img, 0, 0, 0); $random = array(); $fontcolors = array(); for ($i = 0; $i < 15; ++$i) { $random[$i] = imagecolorallocate($img, mt_rand(120, 255), mt_rand(120, 255), mt_rand(120, 255)); } $fontcolors[0] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120)); $colors = array(); $minr = mt_rand(20, 30); $ming = mt_rand(20, 30); $minb = mt_rand(20, 30); $maxr = mt_rand(150, 230); $maxg = mt_rand(150, 230); $maxb = mt_rand(150, 230); for ($i = -30; $i <= 30; ++$i) { $coeff1 = ($i + 12) / 45; $coeff2 = 1 - $coeff1; $colors[$i] = imagecolorallocate($img, ($coeff2 * $maxr) + ($coeff1 * $minr), ($coeff2 * $maxg) + ($coeff1 * $ming), ($coeff2 * $maxb) + ($coeff1 * $minb)); } // $img_buffer is the last row of 3-space positions (converted to img-space), cached // (using this means we don't need to recalculate all 4 positions for each new polygon, // merely the newest point that we're adding, which is then cached. $img_buffer = array(array(), array()); // In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space $dxx = ($box['upper_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_x); $dxy = ($box['upper_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_x); // In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space $dyx = ($box['lower_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_y); $dyy = ($box['lower_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_y); // Initial captcha-letter offset in planar-space $plane_offset_x = mt_rand(3, 8); $plane_offset_y = mt_rand( 12, 15); // character map $map = $this->captcha_bitmaps(); // matrix $plane = array(); // for each character, we'll silkscreen it into our boolean pixel plane for ($c = 0, $code_num = strlen($code); $c < $code_num; ++$c) { $letter = $code[$c]; for ($x = $map['width'] - 1; $x >= 0; --$x) { for ($y = $map['height'] - 1; $y >= 0; --$y) { if ($map['data'][$letter][$y][$x]) { $plane[$y + $plane_offset_y + (($c & 1) ? 1 : -1)][$x + $plane_offset_x] = true; } } } $plane_offset_x += 11; } // calculate our first buffer, we can't actually draw polys with these yet // img_pos_prev == screen x,y location to our immediate left. // img_pos_cur == current screen x,y location // we calculate screen position of our // current cell based on the difference from the previous cell // rather than recalculating from absolute coordinates // What we cache into the $img_buffer contains the raised text coordinates. $img_pos_prev = $img_buffer[0][0] = array($box['upper_left']['x'], $box['upper_left']['y']); $cur_height = $prev_height = $this->wave_height(0, 0, $subdivision_factor); $full_x = $plane_x * $subdivision_factor; $full_y = $plane_y * $subdivision_factor; for ($x = 1; $x <= $full_x; ++$x) { $cur_height = $this->wave_height($x, 0, $subdivision_factor); $offset = $cur_height - $prev_height; $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset); $img_buffer[0][$x] = $img_pos_cur; $img_pos_prev = $img_pos_cur; $prev_height = $cur_height; } for ($y = 1; $y <= $full_y; ++$y) { // swap buffers $buffer_cur = $y & 1; $buffer_prev = 1 - $buffer_cur; $prev_height = $this->wave_height(0, $y, $subdivision_factor); $offset = $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor); $img_pos_cur = array($img_buffer[$buffer_prev][0][0] + $dyx, min($img_buffer[$buffer_prev][0][1] + $dyy + $offset, $img_y - 1)); // make sure we don't try to write off the page $img_pos_prev = $img_pos_cur; $img_buffer[$buffer_cur][0] = $img_pos_cur; for ($x = 1; $x <= $full_x; ++$x) { $cur_height = $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, 1, $x_grid, $y_grid); // height is a z-factor, not a y-factor $offset = $cur_height - $prev_height; $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset); // height is float, index it to an int, get closest color $color = $colors[intval($cur_height)]; $img_pos_prev = $img_pos_cur; $prev_height = $cur_height; $y_index_old = intval(($y - 1) / $subdivision_factor); $y_index_new = intval($y / $subdivision_factor); $x_index_old = intval(($x - 1) / $subdivision_factor); $x_index_new = intval($x / $subdivision_factor); if (!empty($plane[$y_index_new][$x_index_new])) { $img_pos_cur[1] += $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height; $color = $colors[20]; } $img_pos_cur[1] = min($img_pos_cur[1], $img_y - 1); $img_buffer[$buffer_cur][$x] = $img_pos_cur; // Smooth the edges as much as possible by having not more than one low<->high traingle per square // Otherwise, just $diag_down = (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new])); $diag_up = (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old])); // natural switching $mode = ($x + $y) & 1; // override if it requires it if ($diag_down != $diag_up) { $mode = $diag_up; } if ($mode) { // +-/ / // 1 |/ 2 /| // / /-+ $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]); $poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]); } else { // \ \-+ // 1 |\ 2 \| // +-\ \ $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]); $poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]); } imagefilledpolygon($img, $poly1, 3, $color); imagefilledpolygon($img, $poly2, 3, $color); } } // Output image header('Content-Type: image/png'); header('Cache-control: no-cache, no-store'); //$mtime = explode(' ', microtime()); //$totaltime = $mtime[0] + $mtime[1] - $starttime; //echo $totaltime . "
\n"; //echo memory_get_usage() - $tmp; imagepng($img); imagedestroy($img); } function wave_height($x, $y, $factor = 1, $tweak = 0.7) { // stretch the wave. TODO: pretty it up $x = $x/5 + 180; $y = $y/4; return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak); } function grid_height($x, $y, $factor = 1, $x_grid, $y_grid) { return ((!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0); } function captcha_bitmaps() { return array( 'width' => 9, 'height' => 13, 'data' => array( 'A' => array( array(0,0,1,1,1,1,0,0,0), array(0,1,0,0,0,0,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,0,0), ), 'B' => array( array(1,1,1,1,1,1,0,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,1,0,0), array(1,1,1,1,1,1,0,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,1,0,0), array(1,1,1,1,1,1,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'C' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'D' => array( array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'E' => array( array(0,0,1,1,1,1,1,1,1), array(0,1,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(0,0,1,1,1,1,1,1,1), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'F' => array( array(0,0,1,1,1,1,1,1,0), array(0,1,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,1,1,1,1,1,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'G' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,1,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'H' => array( array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,1,0,0), array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,1,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'I' => array( array(0,1,1,1,1,1,1,1,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,1,1,1,1,1,1,1,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'J' => array( array(0,0,0,0,0,0,1,1,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,0,1), array(0,0,1,0,0,0,0,1,0), array(0,0,0,1,1,1,1,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'K' => array( array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,1,0,0,0), array(1,0,0,0,1,0,0,0,0), array(1,0,0,1,0,0,0,0,0), array(1,0,1,0,0,0,0,0,0), array(1,1,0,0,0,0,0,0,0), array(1,0,1,0,0,0,0,0,0), array(1,0,0,1,0,0,0,0,0), array(1,0,0,0,1,0,0,0,0), array(1,0,0,0,0,1,0,0,0), array(1,0,0,0,0,0,1,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'L' => array( array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(0,0,1,1,1,1,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'M' => array( array(0,1,0,0,0,0,0,1,0), array(0,1,1,0,0,0,1,1,0), array(0,1,0,1,0,1,0,1,0), array(0,1,0,0,1,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'N' => array( array(1,0,0,0,0,0,0,0,1), array(1,1,0,0,0,0,0,0,1), array(1,0,1,0,0,0,0,0,1), array(1,0,0,1,0,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,0,1,0,0,1), array(1,0,0,0,0,0,1,0,1), array(1,0,0,0,0,0,0,1,1), array(1,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'O' => array( array(0,0,0,1,1,1,0,0,0), array(0,0,1,0,0,0,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,0,0,0,1,0,0), array(0,0,0,1,1,1,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'P' => array( array(1,1,1,1,1,1,0,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,1,0,0), array(1,1,1,1,1,1,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'Q' => array( array(0,0,1,1,1,1,0,0,0), array(0,1,0,0,0,0,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,1,0,0,1,0), array(1,0,0,0,0,1,0,1,0), array(0,1,0,0,0,0,1,0,0), array(0,0,1,1,1,1,0,1,0), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), 'R' => array( array(1,1,1,1,1,1,0,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,0,1,0), 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array(1,0,0,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(0,0,1,1,1,1,1,0,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), '6' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,1,1,1,1,0,0), array(1,0,1,0,0,0,0,1,0), array(1,1,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), array(0,0,0,0,0,0,0,0,0), ), '7' => array( array(1,1,1,1,1,1,1,1,1), array(1,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,1,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), 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