History

V0.1 The Beginning

This was the first working version of Orxonox,

presented at the convention 2004

- GLUT framwork

- pure wire frame

- strange code :)

- and a very nice tiny little self made makefile

We just made our first OpenGL steps with this

application. Most of it has been rewritten since then...

At least, there was some sort of

collision detection...

History

V0.1-2 Buerli-Style

An early mod from Adrian Buerli. He updated the sources and added:

- an infinite landscape!

- dynamic camera perspective

- smooth camera movement

- high resolution submat

The ground was made by a random function :)

History

V0.1-3 The Dave Effect

This mod is also based on the V0.1 and is written by David Gruetter.

Orxonox made some graphical progress:

- shaded ground

- Tie-Fighter ship

- Multiple shots

- even backward moving shots

History

V0.2 The Age of SDL

During the absence of Patrick, Fuzzy reimplemented most of the old V0.1 based framework. He turned up with this really strange world. Although the graphics may be even worse than V0.1, the framework really did rock!

- implemented track

- easy-to-use command system

- new background :D

- quaternions and vectors

- real OOP

Ehhmm... try to play it...

... very funny...

History

V0.2.1 Christmas Gift

...and everywhere there was snow...

This is a version we released during the christmas holidays. We did mostly fight with bugs, that had slept in the framework for some time...

- new vector-lists

- new terrain by Dave Gruetter

- back to the cube

There were also some mods on this version, most stuff was integrated into the

core later on.

History

V0.2.2 War on all Frontiers

This version really was a huge step, we implemented:

- TrackManager

- ParentingSystem

- font class

- obj importer

- materials and textures

- skybox

- ressource manager

- garbage collector

- weapon/projectile framework

- less bugs...

~ 25'000 lines of code

History

V0.2.2 The Shadow Mod

Dave took up work again to show us how shadowing is been implemented and projected onto a terrain.

Its not yet finished, but work is in progress!

There are some other mods:

Fuzzy is working on a xml level loader, that will enable orxonox to load levels dynamicaly.

And there is a sound core that works already

but is not yet included in the

main source...

History

V1.0 A Hero Arises

We will really want to make the open source arcade genre defining game!

...Orxonox will rule...

2005-03-09T16:57:33