HISTORY

0.1: the beginning

The first working version

seen on convention 1

- GLUT-framework working

- Pure wire frame

- Strange code :)

HISTORY

0.1-2: buerli-style

A Mod from Adi Buerli

- Infinite Landscape

- Dynamic Camera

- high Resolution Submap

HISTORY

0.1-3: the dave-effect

A Mod from Dave Grueter

- shaded ground

- tie-fighter ship

- multiple shoots

- backword speed shoots

HISTORY

0.2: SDL rules

SDL-framework switch

Track System

Command Node

new Background.

much much more

HISTORY

0.2.1: Holiday update

Shaded ground

world-entity-list

HISTORY

0.2.2: Shadow-development

Shadow Texture generation

projection to come

HISTORY

0.2.2: pNode-era:

Track System

Parenting System

Graphics Handler

Object Loader

Resource Manager

millions of other

things

~25'000 lines of

code

HISTORY

1.0: a hero arises:

!!orxonox

will

rule!!

2005-03-09T16:57:33