## THE SUBCLASSES. THESE MUST BE DYNAMICALLY LINKED OR COMPILED IN DIRECTLY WorldEntities_SOURCES_ = \ world_entities/npcs/npc_test1.cc \ world_entities/npcs/npc_test.cc \ world_entities/npcs/ground_turret.cc \ world_entities/npcs/generic_npc.cc \ world_entities/npcs/door.cc \ world_entities/npcs/repair_station.cc \ \ world_entities/environment.cc \ world_entities/skysphere.cc \ world_entities/skybox.cc \ world_entities/skydome.cc \ world_entities/terrain_entity.cc \ world_entities/satellite.cc \ world_entities/movie_entity.cc \ world_entities/recorder.cc \ world_entities/character_attributes.cc \ world_entities/test_entity.cc \ world_entities/planet.cc \ world_entities/bsp_entity.cc \ \ world_entities/weapons/test_gun.cc \ world_entities/weapons/turret.cc \ world_entities/weapons/aiming_turret.cc \ world_entities/weapons/targeting_turret.cc \ world_entities/weapons/cannon.cc \ world_entities/weapons/hyperblaster.cc \ world_entities/weapons/aim.cc \ world_entities/weapons/fps_sniper_rifle.cc \ \ world_entities/projectiles/bomb.cc \ world_entities/projectiles/laser.cc \ world_entities/projectiles/test_bullet.cc \ world_entities/projectiles/rocket.cc \ world_entities/projectiles/guided_missile.cc \ world_entities/projectiles/hyperblast.cc \ \ world_entities/power_ups/turret_power_up.cc \ world_entities/power_ups/laser_power_up.cc \ \ world_entities/space_ships/space_ship.cc \ world_entities/space_ships/helicopter.cc \ world_entities/space_ships/hover.cc \ world_entities/space_ships/turbine_hover.cc \ world_entities/space_ships/spacecraft_2d.cc \ world_entities/space_ships/collision_probe.cc \ world_entities/space_ships/cruizer.cc \ world_entities/creatures/md2_creature.cc \ world_entities/creatures/fps_player.cc \ world_entities/spectator.cc \ \ \ world_entities/environments/water.cc \ world_entities/environments/model_entity.cc \ world_entities/environments/building.cc \ world_entities/environments/mapped_water.cc \ \ world_entities/elements/image_entity.cc \ world_entities/elements/text_element.cc \ world_entities/elements/glgui_radar.cc \ \ world_entities/effects/lightning_bolt.cc \ \ world_entities/script_trigger.cc WorldEntities_HEADERS_ = \ npcs/npc_test.h \ npcs/npc_test1.h \ npcs/ground_turret.h \ npcs/door.cc \ npcs/repair_station.cc \ \ environment.h \ skysphere.h \ skybox.h \ skydome.h \ terrain_entity.h \ satellite.h \ movie_entity.h \ recorder.h \ character_attributes.h \ test_entity.h \ planet.h \ bsp_entity.h \ \ weapons/test_gun.h \ weapons/cannon.h \ weapons/hyperblaster.h \ weapons/turret.h \ weapons/aiming_turret.h \ weapons/targeting_turret.h \ weapons/aim.h \ weapons/fps_sniper_rifle.h \ \ projectiles/bomb.h \ projectiles/laser.h \ projectiles/test_bullet.h \ projectiles/rocket.h \ projectiles/guided_missile.h \ projectiles/hyperblast.h \ \ power_ups/turret_power_up.h \ power_ups/laser_power_up.h \ \ space_ships/space_ship.h \ space_ships/helicopter.h \ space_ships/hover.h \ space_ships/turbine_hover.h \ space_ships/spacecraft_2d.h \ space_ships/collision_probe.h \ space_ships/cruizer.h \ creatures/md2_creature.h \ creatures/fps_player.h \ spectator.h \ \ environments/water.h \ environments/model_entity.h \ environments/building.h \ environments/mapped_water.h \ \ elements/image_entity.h \ elements/text_element.h \ elements/glgui_radar.h \ \ effects/lightning_bolt.h \ \ script_trigger.h