material testCube { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.108051 0.654280 0.251019 1.000000 specular 0.500000 0.500000 0.500000 1.000000 12.500000 emissive 1.000000 0.000000 0.000000 1.000000 texture_unit{texture human_assf.png} } } }