material Material/TEXFACE/swallow_tex.tga { receive_shadows on technique { pass { ambient 0.658722 0.658722 0.658722 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture swallow_tex.png colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.424020 0.424020 0.424020 1.000000 13.750000 scene_blend add } } }