// ss_tube genrated by blender2ogre 0.6.0 material ss_tube { receive_shadows on technique { pass ss_tube { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6960000141859055 0.6960000141859055 0.6960000141859055 1.0 specular 0.1599999964237213 0.1599999964237213 0.1599999964237213 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture tube.jpg tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } }