// ss_machine genrated by blender2ogre 0.6.0 material ss_machine { receive_shadows on technique { pass ss_machine { ambient 0.5843137502670288 0.5843137502670288 0.5843137502670288 1.0 diffuse 0.46745100717918575 0.46745100717918575 0.46745100717918575 1.0 specular 0.1796078470290876 0.1796078470290876 0.1796078470290876 1.0 2.5 emissive 0.5843137502670288 0.5843137502670288 0.5843137502670288 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture soda.jpg tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } }