// ss_flag_room_window genrated by blender2ogre 0.6.0 material ss_flag_room_window { receive_shadows on technique { pass ss_flag_room_window { ambient 0.800000011920929 0.800000011920929 0.800000011920929 0.001 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 0.001 specular 0.5 0.5 0.5 1.0 38.5 emissive 0.0 0.0 0.0 0.1 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend_op add scene_blend alpha_blend shading gouraud transparent_sorting on } } }