// ss_curve_base genrated by blender2ogre 0.6.0 material ss_curve_base { receive_shadows on technique { pass ss_curve_base { ambient 0.800000011920929 0.0 0.58441162109375 1.0 diffuse 0.800000011920929 0.0 0.58441162109375 1.0 specular 0.5095238089561462 0.5095238089561462 0.5095238089561462 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on } } }