material hs-w01_body1/TEXFACE/hs-w01_reduced.tga { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture hs-w01_reduced.png colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.500000 0.500000 0.500000 1.000000 12.500000 scene_blend add } } } material hs-w01_tubes/TEXFACE { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 specular 0.500000 0.500000 0.500000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture hs-w01_reduced.png } } } } material hs-w01_tube.001/TEXFACE { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 specular 0.500000 0.500000 0.500000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture hs-w01_reduced.png } } } } material hs-w01_gun/TEXFACE/hs-w01_reduced.tga { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture hs-w01_reduced.png colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.500000 0.500000 0.500000 1.000000 12.500000 scene_blend add } } } material hs-w01_tube.002 { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.640000 0.640000 0.640000 1.000000 specular 0.500000 0.500000 0.500000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture hs-w01_reduced.png } } } } material hs-w01_tubes/TEXFACE/hs-w01_reduced.tga { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { hs-w01_reduced.png colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.500000 0.500000 0.500000 1.000000 12.500000 scene_blend add texture_unit { texture hs-w01_reduced.png } } } } material hs-w01_stand/TEXFACE/stand.tga { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture hs-w01_reduced.png colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.500000 0.500000 0.500000 1.000000 12.500000 scene_blend add texture_unit { texture hs-w01_reduced.png } } } } material hs-w01_stand/TEXFACE { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 specular 0.500000 0.500000 0.500000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 } } } material hs-w01_body2/TEXFACE/hs-w01_reduced.tga { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture hs-w01_reduced.png colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.500000 0.500000 0.500000 1.000000 12.500000 scene_blend add } } } material hs-w01_gun.001/TEXFACE/hs-w01_reduced.tga { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture hs-w01_reduced.png colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.500000 0.500000 0.500000 1.000000 12.500000 scene_blend add } } } material hs-w01_tube.001/TEXFACE/hs-w01_reduced.tga { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture hs-w01_reduced.png colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.500000 0.500000 0.500000 1.000000 12.500000 scene_blend add } } }