material debris-steelbeam/TEXFACE/RustySteel.jpg { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.120879 0.120879 0.120879 1.000000 emissive 0.096000 0.096000 0.096000 1.000000 texture_unit { texture RustySteel.jpg colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.017287 0.009158 0.001816 1.000000 12.500000 scene_blend add } } }