material cokebottle { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.640000 0.640000 0.640000 1.000000 specular 0.500000 0.500000 0.500000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 } } } material debris-steelbeam/TEXFACE/RustySteel.jpg { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.120879 0.120879 0.120879 1.000000 emissive 0.096000 0.096000 0.096000 1.000000 texture_unit { texture RustySteel.jpg colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.017287 0.009158 0.001816 1.000000 12.500000 scene_blend add } } } material debris-plane/TEXFACE/debris-planeUV.jpg { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture debris-planeUV.jpg colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.374892 0.374892 0.374892 1.000000 12.500000 scene_blend add } } } material debris-smallpieces-pl { receive_shadows on technique { pass { ambient 0.605573 0.605573 0.605783 1.000000 diffuse 0.155783 0.155783 0.155783 1.000000 specular 0.430233 0.430233 0.430233 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 } } } material label/TEXFACE/cokelabel.jpg { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture cokelabel.jpg colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.500000 0.500000 0.500000 1.000000 12.500000 scene_blend add } } } material debris-smallpieces-cu { receive_shadows on technique { pass { ambient 0.605856 0.605886 0.605886 1.000000 diffuse 0.058586 0.058586 0.058586 1.000000 specular 0.500000 0.500000 0.500000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 } } } material label/TEXFACE { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 specular 0.500000 0.500000 0.500000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 } } } material debris-glass { receive_shadows on technique { pass { ambient 0.596899 0.596899 0.596899 0.403101 diffuse 0.439789 0.475881 0.509767 0.403101 specular 0.405719 0.487225 0.500000 0.403101 12.500000 emissive 0.227759 0.246451 0.264000 0.403101 scene_blend alpha_blend depth_write off } } }