material debris-glass { receive_shadows on technique { pass { scene_blend alpha_blend depth_write off ambient 1.000000 1.000000 1.000000 0.500000 diffuse 0.640000 0.640000 0.640000 0.500000 specular 0.500000 0.500000 0.500000 0.500000 12.500000 emissive 0.000000 0.000000 0.000000 0.500000 scene_blend alpha_blend depth_write off } } }