material debris-fueltank { receive_shadows on technique { pass { ambient 0.376 0.123 0.0272 1.000000 diffuse 0.376 0.123 0.0272 1.000000 specular 0.169681 0.055889 0.014298 1.000000 9.250000 emissive 0.000000 0.000000 0.000000 1.000000 } } } material debris-fueltankUV/TEXFACE/debris-fueltankUV.png { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.909722 0.909722 0.909722 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture debris-fueltankUV.png colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.000000 0.000000 0.000000 1.000000 12.500000 scene_blend add } } }