material broke_satellite002 { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.125943 0.125943 0.125943 1.000000 specular 0.163184 0.163184 0.163184 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 } } } material broke_satellite { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.640000 0.640000 0.640000 1.000000 specular 0.500000 0.500000 0.500000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture broke_satelliteUVMAP.png tex_address_mode wrap filtering trilinear colour_op alpha_blend } } } }