// botpointer genrated by blender2ogre 0.6.0 material botpointer { receive_shadows on technique { pass botpointer { ambient 0.0 0.6835340857505798 0.800000011920929 1.0 diffuse 0.0 0.5468272767488251 0.6400000190734865 1.0 specular 0.5 0.4528595507144928 0.4882148802280426 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on } } }