// bsGarage genrated by blender2ogre 0.5.8 material bsGarage { receive_shadows on technique { pass bsGarage { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture planet_conqueror_final_texturieren_unwrapped6_garage1.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } } // bsStation genrated by blender2ogre 0.5.8 material bsStation { receive_shadows on technique { pass bsStation { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture planet_conqueror_final_texturieren_unwrapped6_gunstation1.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } } // bsBody genrated by blender2ogre 0.5.8 material bsBody { receive_shadows on technique { pass bsBody { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture planet_conqueror_final_texturieren_unwrapped5_main5.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } } // bsAntL genrated by blender2ogre 0.5.8 material bsAntL { receive_shadows on technique { pass bsAntL { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture planet_conqueror_final_texturieren_unwrapped6_radarL1.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } } // bsKuppelK genrated by blender2ogre 0.5.8 material bsKuppelK { receive_shadows on technique { pass bsKuppelK { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture planet_conqueror_final_texturieren_unwrapped5_kuppelnRE2.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } } // bsKuppelV genrated by blender2ogre 0.5.8 material bsKuppelV { receive_shadows on technique { pass bsKuppelV { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture planet_conqueror_final_texturieren_unwrapped5_kuppelvorne.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } } // bsDuseR genrated by blender2ogre 0.5.8 material bsDuseR { receive_shadows on technique { pass bsDuseR { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture planet_conqueror_final_texturieren_unwrapped6_duseR.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } } // bsAntR genrated by blender2ogre 0.5.8 material bsAntR { receive_shadows on technique { pass bsAntR { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture planet_conqueror_final_texturieren_unwrapped6_radarR.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } } // bsDuseL genrated by blender2ogre 0.5.8 material bsDuseL { receive_shadows on technique { pass bsDuseL { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture planet_conqueror_final_texturieren_unwrapped6_duseL.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } }