material Material.001/TEXFACE/asteroid_ice.tga { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 0.95 diffuse 0.698981 0.698981 0.698981 0.95 emissive 0.000000 0.000000 0.000000 0.95 scene_blend alpha_blend depth_write off texture_unit { texture asteroid_ice.png colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.000000 0.000000 0.000000 0.673132 32.250000 scene_blend add depth_write off } } }