material StatsBorder { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture console2.png } } } } material StatsCenter { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture console3.png } } } } material StatsNoise { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture console4.png } } } } material StatsNoiseSmall { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture console5.png } } } }