material spacebom_metal { receive_shadows on technique { pass { //ambient 0.500000 0.500000 0.500000 1.000000 //diffuse 0.800000 0.800000 0.800000 1.000000 //emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture sl_metal_016.png scale 0.1 0.1 //tex_address_mode wrap //filtering trilinear //colour_op modulate } } // pass // { // ambient 0.0 0.0 0.0 // diffuse 0.0 0.0 0.0 // specular 0.292481 0.277763 0.277763 1.000000 12.500000 // scene_blend add // } } }