material _missing_material_ { receive_shadows off technique { pass { ambient 0.1 0.1 0.1 1.0 diffuse 0.8 0.0 0.0 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.3 0.3 0.3 1.0 } } } // In genrated by blender2ogre 0.5.8 material In { receive_shadows on technique { pass In { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture Socket.In.F.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } } // Front genrated by blender2ogre 0.5.8 material Front { receive_shadows on technique { pass Front { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture Socket.Front.F.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } } // Left genrated by blender2ogre 0.5.8 material Left { receive_shadows on technique { pass Left { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture Socket.Left.F.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } } // Right genrated by blender2ogre 0.5.8 material Right { receive_shadows on technique { pass Right { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture Socket.Right.F.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } } // Top genrated by blender2ogre 0.5.8 material Top { receive_shadows on technique { pass Top { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture Socket.Top.F.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } }