// Manuel's bloom // Needs a scene-sized rtt, but does only one render of the scene compositor Bloom { technique { // Temporary textures texture rt_output target_width target_height PF_R8G8B8 texture rt0 128 128 PF_R8G8B8 texture rt1 128 128 PF_R8G8B8 target rt_output { // Render output from previous compositor (or original scene) input previous } target rt0 { // Start with clear texture input none // Vertical blur pass pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/Blur0 input 0 rt_output } } target rt1 { // Start with clear texture input none // Horizontal blur pass pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/Blur1 input 0 rt0 } } target_output { // Start with clear output input none // Draw a fullscreen quad pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/BloomBlend input 0 rt_output input 1 rt1 } } } } compositor Glass { technique { texture rt0 target_width target_height PF_R8G8B8 target rt0 { input previous } target_output { // Start with clear output input none pass render_quad { material Ogre/Compositor/GlassPass input 0 rt0 } } } } // Black and white effect compositor BW { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target_output { // Start with clear output input none // Draw a fullscreen quad with the black and white image pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/BlackAndWhite input 0 rt0 } } } } compositor Tiling { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target_output { // Start with clear output input none // Draw a fullscreen quad with the black and white image pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/Tiling input 0 rt0 } } } } // Embossed (fake bump) effect compositor Embossed { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target_output { // Start with clear output input none // Draw a fullscreen quad with the black and white image pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/Embossed input 0 rt0 } } } } compositor "Sharpen Edges" { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target_output { // Start with clear output input none // Draw a fullscreen quad with the black and white image pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/SharpenEdges input 0 rt0 } } } } compositor Invert { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target_output { // Start with clear output input none // Draw a fullscreen quad with the black and white image pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/Invert input 0 rt0 } } } } compositor Posterize { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target_output { // Start with clear output input none // Draw a fullscreen quad with the black and white image pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/Posterize input 0 rt0 } } } } compositor Laplace { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target_output { // Start with clear output input none // Draw a fullscreen quad with the black and white image pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/Laplace input 0 rt0 } } } } compositor "Old TV" { technique { texture rt0 target_width target_height PF_R8G8B8 // render scene to a texture target rt0 { input previous } target_output { // Start with clear output input none pass render_quad { // convert the previous render target to a black and white image, add some noise, distort it, // then render to scene aligned quad material Ogre/Compositor/OldTV input 0 rt0 } } } } compositor "Old Movie" { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target_output { // Start with clear output input none // Draw a fullscreen quad with the black and white image pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/OldMovie input 0 rt0 } } } } compositor "Gaussian Blur" { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 texture rt1 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target rt1 { // Blur horizontally input none pass render_quad { material Ogre/Compositor/HDR/GaussianBloom input 0 rt0 identifier 700 } } target_output { // Start with clear output input none // Blur vertically pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/HDR/GaussianBloom input 0 rt1 identifier 701 } } } } compositor "Radial Blur" { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target_output { // Start with clear output input none // Blur vertically pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/Radial_Blur input 0 rt0 } } } }