//Cg Pixel Shader ps_2_0 fragment_program Radial_Blur_ps_cg cg { source Radial_Blur_FP.cg profiles ps_2_0 arbfp1 entry_point main } //Effect: Radial Blur material Ogre/Compositor/Radial_Blur { technique { pass { //State: D3DRS_CULLMODE, Value : D3DCULL_NONE cull_hardware none cull_software none depth_check off vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp { } fragment_program_ref Radial_Blur_ps_cg { param_named sampleDist float 0.5 param_named sampleStrength float 2.2 } texture_unit { tex_coord_set 0 tex_address_mode clamp filtering trilinear } } } }