// PacmanMap genrated by blender2ogre 0.6.0 material PacmanMap { receive_shadows on technique { pass PacmanMap { ambient 0.9113900661468506 0.6212117075920105 0.7106964588165283 1.0 diffuse 0.7291120637820967 0.49696937347902903 0.5685571755253847 1.0 specular 0.5 0.41608479619026184 0.45826786756515503 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture PacmanMap.PNG tex_address_mode wrap scale 1.0 1.0 colour_op modulate } } } }