material Orxonox/Starbox { technique { pass { lighting off depth_write off texture_unit { cubic_texture starbox.jpg separateUV tex_address_mode clamp } } } } material Orxonox/StarSkyBox { technique { pass { lighting off depth_write off texture_unit { cubic_texture stars.jpg separateUV tex_address_mode clamp } } } } material Orxonox/BlueStarSkyBox { technique { pass { lighting off depth_write off texture_unit { cubic_texture bluestar.png separateUV tex_address_mode clamp } } } } material Orxonox/StarfieldSkyBox { technique { pass { lighting off depth_write off texture_unit { cubic_texture starfield.jpg separateUV tex_address_mode clamp } } } } material Orxonox/StarBoxSkyBox { technique { pass { lighting off depth_write off texture_unit { cubic_texture starbox.jpg separateUV tex_address_mode clamp } } } } material Orxonox/skyBoxBasic { technique { pass { lighting off depth_write off texture_unit { cubic_texture skybox1.png separateUV tex_address_mode clamp } } } } material Orxonox/skyBoxSomeNebula { technique { pass { lighting off depth_write off texture_unit { cubic_texture skybox3.png separateUV tex_address_mode clamp } } } } material Orxonox/skyBoxMoreNebula { technique { pass { lighting off depth_write off texture_unit { cubic_texture skybox2.png separateUV tex_address_mode clamp } } } } material Orxonox/skyboxempty { technique { pass { lighting off depth_write off texture_unit { cubic_texture SkyboxEmpty.png separateUV tex_address_mode clamp } } } } material Orxonox/LoadingScreenSample { technique { pass { texture_unit { texture sample_loading.jpg } } } } material Orxonox/skyBoxClouds { technique { pass { lighting off depth_write off texture_unit { cubic_texture clouds1.bmp separateUV tex_address_mode clamp } } } technique { scheme glow pass { lighting off depth_write off texture_unit { cubic_texture clouds1_glow.bmp separateUV tex_address_mode clamp } } } } material Orxonox/skyBoxCloudsDark { technique { pass { lighting off depth_write off texture_unit { cubic_texture clouds1_dark.bmp separateUV tex_address_mode clamp } } } technique { scheme glow pass { lighting off depth_write off texture_unit { cubic_texture clouds1_glow.bmp separateUV tex_address_mode clamp } } } }