// Checkpoint_Checkers genrated by blender2ogre 0.6.0 material Checkpoint_Checkers { receive_shadows on technique { pass Checkpoint_Checkers { ambient 0.17565025389194489 0.17645274102687836 0.17886075377464294 1.0 diffuse 0.1405202052074701 0.14116219492498328 0.1430886051519007 1.0 specular 0.10000000149011612 0.10000000149011612 0.10000000149011612 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture Checkers.jpg tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op modulate } } } }