// CheckpointLightRed genrated by blender2ogre 0.6.0 material CheckpointLightRed { receive_shadows on technique { pass CheckpointLightRed { ambient 0.800000011920929 0.4686877429485321 0.45850005745887756 1.0 diffuse 0.6400000190734865 0.37495019994601897 0.36680005143284866 1.0 specular 0.10000000149011612 0.10000000149011612 0.10000000149011612 1.0 12.5 emissive 0.800000011920929 0.4686877429485321 0.45850005745887756 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on } } }