// // Fragment shader for producing animated clouds (mostly cloudy) // // Author: Randi Rost // // Copyright (c) 2002-2004 3Dlabs Inc. Ltd. // // See 3Dlabs-License.txt for license information // varying float LightIntensity; varying vec3 MCposition; uniform sampler3D Noise; uniform vec3 SkyColor; // (0.0, 0.0, 0.8) uniform vec3 CloudColor; // (0.8, 0.8, 0.8) uniform vec3 Offset; // updated each frame by the application void main (void) { vec4 noisevec = texture3D(Noise, MCposition + Offset); float intensity = (noisevec[0] + noisevec[1] + noisevec[2] + noisevec[3]) * 1.5; vec3 color = mix(SkyColor, CloudColor, intensity) * LightIntensity; gl_FragColor = vec4 (color, 1.0); }