// Vertex program to wave some grass about // Simplistic, assumes base of the grass at 0 void grass_vp(float4 position : POSITION, float3 normal : NORMAL, float2 uv : TEXCOORD0, out float4 oPosition : POSITION, out float2 oUv : TEXCOORD0, out float4 colour : COLOR, uniform float4x4 worldViewProj, uniform float4 ambient, uniform float4 objSpaceLight, uniform float4 lightColour, uniform float4 offset) { float4 mypos = position; //offset = float4(0.5, 0, 0, 0); float4 factor = float4(1,1,1,1) - uv.yyyy; mypos = mypos + offset * factor; oPosition = mul(worldViewProj, mypos); oUv = uv; // get vertex light direction (support directional and point) float3 light = normalize( objSpaceLight.xyz - (position.xyz * objSpaceLight.w)); float diffuseFactor = max(dot(normal, light), 0); colour = ambient + diffuseFactor * lightColour; }