material planets/blueplanet { technique { pass { lighting off depth_write off scene_blend alpha_blend texture_unit { texture blueplanet.png } } } } material planets/brownplanet { technique { pass { lighting off depth_write off scene_blend alpha_blend texture_unit { texture brownplanet.png } } } } material planets/greenplanet { technique { pass { lighting off depth_write off scene_blend alpha_blend texture_unit { texture greenplanet.png } } } } material planets/greyplanet { technique { pass { lighting off depth_write off scene_blend alpha_blend texture_unit { texture greyplanet.png } } } } material planets/redplanet { technique { pass { lighting off depth_write off scene_blend alpha_blend texture_unit { texture redplanet.png } } } } material planets/violetplanet { technique { pass { lighting off depth_write off scene_blend alpha_blend texture_unit { texture violetplanet.png } } } } material planets/violetplanet { technique { pass { lighting off depth_write off scene_blend alpha_blend texture_unit { texture violetplanet.png } } } } material planet3Tex/TEXFACE/planet_3.png { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture planet_3.jpg colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.000000 0.000000 0.000000 1.000000 12.500000 scene_blend add } } } material solTex/TEXFACE/star_sol.png { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture star_sol.jpg colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.500000 0.500000 0.500000 1.000000 12.500000 scene_blend add } } } material muunilinstTex/TEXFACE/planet_muunilinst.png { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.658880 0.658880 0.658880 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture planet_muunilinst.jpg colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.000000 0.000000 0.000000 1.000000 127.750000 scene_blend add } } } material moonTex/TEXFACE/planet_moon.png { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture planet_moon.jpg colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.500000 0.500000 0.500000 1.000000 12.500000 scene_blend add } } } material jupiter/TEXFACE/planet_jupiter.png { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture planet_jupiter.jpg colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.000000 0.000000 0.000000 1.000000 12.500000 scene_blend add } } } material ganymedeTex/TEXFACE/planet_ganymede.png { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture planet_ganymede.jpg colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.000000 0.000000 0.000000 1.000000 12.500000 scene_blend add } } } material earthTex/TEXFACE/planet_earth.png { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture planet_earth.jpg colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.500000 0.500000 0.500000 1.000000 12.500000 scene_blend add } } }