// CheckpointLightRed genrated by blender2ogre 0.6.0

material CheckpointLightRed 
{
    receive_shadows on 

    technique
    {
        pass CheckpointLightRed
        {
            ambient 0.800000011920929 0.4686877429485321 0.45850005745887756 1.0
            diffuse 0.6400000190734865 0.37495019994601897 0.36680005143284866 1.0
            specular 0.10000000149011612 0.10000000149011612 0.10000000149011612 1.0 12.5
            emissive 0.800000011920929 0.4686877429485321 0.45850005745887756 1.0

            alpha_to_coverage off
            colour_write on
            cull_hardware clockwise
            depth_check on
            depth_func less_equal
            depth_write on
            illumination_stage 
            light_clip_planes off
            light_scissor off
            lighting on
            normalise_normals off
            polygon_mode solid
            scene_blend one zero
            scene_blend_op add
            shading gouraud
            transparent_sorting on

        }
    }
}