material 101
{
	technique
	{
		pass 101
		{
			ambient 0.8 0.8 0.8 1
			diffuse 0.64 0.64 0.64 1
			specular 0.5 0.5 0.5 1 12.5

			texture_unit
			{
				texture 101.png
			}
		}

	}

}