material TD_T3.mesh_xml#0
{
	technique
	{
		pass
		{
			ambient 0.8 0.8 0.8 1
			diffuse 0.64 0.64 0.64 1
			specular 0.5 0.5 0.5 1 1

			texture_unit
			{
				texture TD_T3.png
			}
		}

	}

}