<Template name=spaceshipHXYSL> <SpaceShip hudtemplate = spaceshiphud camerapositiontemplate = spaceshipHXYcameras spawnparticlesource = "Orxonox/fairytwirl" spawnparticleduration = 3 explosionchunks = 6 health = 100 maxhealth = 200 initialhealth = 100 primaryThrust = 100; auxilaryThrust = 30; rotationThrust = 25; collisionType = "dynamic" mass = 1000 linearDamping = 0.7 angularDamping = 0.9999999 > <engines> <MultiStateEngine position=" 0, 0, 0" template=spaceshipHXYengine /> </engines> <attached> <Model position="0,0,0" yaw=180 pitch=-90 roll=0 scale=4 mesh="HXY.mesh" /> </attached> <collisionShapes> <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> </collisionShapes> <explosion > <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> </explosion> <?lua include("../includes/weaponSettingsHXY.oxi") ?> </SpaceShip> </Template>