<?xml version='1.0' encoding='utf-8'?> <GUILayout version="4"> <Window name="InGameMenu_RootWindow" type="DefaultWindow"> <Property name="InheritsAlpha" value="False" /> <Property name="MaxSize" value="{{1,0},{1,0}}" /> <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" /> <Window name="InGameMenu_ReturnButton" type="MenuWidgets/Button"> <Property name="Text" value="Return to Game" /> <Property name="MaxSize" value="{{1,0},{1,0}}" /> <Property name="Area" value="{{0.4,0},{0.2875,0},{0.6,0},{0.3375,0}}" /> <Property name="Alpha" value="0.9" /> <Event function="InGameMenu.button_return_clicked" name="Clicked" /> </Window> <Window name="InGameMenu_ReloadLevelButton" type="MenuWidgets/Button"> <Property name="Text" value="Reload level" /> <Property name="MaxSize" value="{{1,0},{1,0}}" /> <Property name="Area" value="{{0.4,0},{0.3625,0},{0.6,0},{0.4125,0}}" /> <Property name="Alpha" value="0.9" /> <Event function="InGameMenu.button_reloadLevel_clicked" name="Clicked" /> </Window> <Window name="InGameMenu_MainMenuButton" type="MenuWidgets/Button"> <Property name="Text" value="Main Menu" /> <Property name="MaxSize" value="{{1,0},{1,0}}" /> <Property name="Area" value="{{0.4,0},{0.4375,0},{0.6,0},{0.4875,0}}" /> <Property name="Alpha" value="0.9" /> <Event function="InGameMenu.button_mainmenu_clicked" name="Clicked" /> </Window> <Window name="InGameMenu_SettingsButton" type="MenuWidgets/Button"> <Property name="Text" value="Settings" /> <Property name="MaxSize" value="{{1,0},{1,0}}" /> <Property name="Area" value="{{0.4,0},{0.5125,0},{0.6,0},{0.5625,0}}" /> <Property name="Alpha" value="0.9" /> <Event function="InGameMenu.button_settings_clicked" name="Clicked" /> </Window> <Window name="InGameMenu_QuitButton" type="MenuWidgets/Button"> <Property name="Text" value="Quit" /> <Property name="MaxSize" value="{{1,0},{1,0}}" /> <Property name="Area" value="{{0.4,0},{0.5875,0},{0.6,0},{0.6375,0}}" /> <Property name="Alpha" value="0.9" /> <Event function="InGameMenu.button_quit_clicked" name="Clicked" /> </Window> </Window> </GUILayout>