<!-- --> <LevelInfo name = "Presentation HS 13" description = "Entering a Space Station." tags = "presentation" screenshot = "emptylevel.png" /> <?lua include("stats.oxo") include("HUDTemplates3.oxo") include("HUDTemplatesFPS.oxo") include("templates/lodInformation.oxt") include("templates/pickupRepresentationTemplates.oxt") ?> <?lua include("templates/spaceshipAssff.oxt") include("templates/spaceshipPirate.oxt") include("templates/spaceshipEscort.oxt") include("templates/bigship.oxt") include("templates/spaceshipTurret.oxt") include("templates/spaceshipCollateralDamage.oxt") include("templates/FPS.oxt") include("templates/HeavyCruiser.oxt") ?> <Level gametype = Deathmatch > <templates> <Template link=lodtemplate_default /> </templates> <Scene ambientlight = "0.5, 0.5, 0.5" skybox = "Orxonox/skyBoxMoreNebula" negativeWorldRange = "-100000, -100000, -100000" positiveWorldRange = " 100000, 100000, 100000" gravity = "0,0,0" hasPhysics = true > <?lua include("includes/pickups.oxi") ?> <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> <SpawnPoint team=0 position="4320,1610,-741" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> <StaticEntity position = "2800,0,0" mass=10000 collisionType=static > <attached> <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> </attached> <collisionShapes> <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> </collisionShapes> </StaticEntity> <!-- Docking --> <Dock position="2830,20,50" roll=0 yaw=0 > <animations> <MoveToDockingTarget target="fistperson" /> </animations> <effects> <DockToShip target="fistperson" /> </effects> <events> <execute> <EventListener event="dockMe" /> </execute> <undocking> <EventListener event="undockMe" /> </undocking> </events> <attached> <!-- Trigger for docking with billboard --> <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> <DistanceTrigger position="0,0,0" distance="200" target="Pawn" beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" /> <!-- Trigger for undocking with billboard --> <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn" beaconMode="identify" targetname="bcnDestroyer" name="undockMe" /> </attached> </Dock> <!-- FPS Player as destination of the dock --> <FpsPlayer template = "fps" radarname = "First Person Player" position = "172,-20000,-676" > <attached> <DistanceTriggerBeacon name="bcnDestroyer" /> <DockingTarget name="fistperson" /> </attached> </FpsPlayer> <!-- Docking II --> <Dock position="-840,-20055,1.8" roll=0 yaw=0 > <animations> <MoveToDockingTarget target="spaceShip" /> </animations> <effects> <DockToShip target="spaceShip" /> </effects> <events> <execute> <EventListener event="dockMe" /> </execute> <undocking> <EventListener event="undockMe" /> </undocking> </events> <attached> <!-- Trigger for docking with billboard --> <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> <DistanceTrigger position="0,0,0" distance="200" target="Pawn" beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" /> <!-- Trigger for undocking with billboard --> <Billboard position="4140,20055,-295" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> <DistanceTrigger position="4140,20055,-295" distance="300" target="Pawn" beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" /> </attached> </Dock> <SpaceShip template = "HeavyCruiser" team = "0" position = "3600,-20,-120" orientation = "1,0,0,0" health = "400" initialhealth = "400" maxhealth = "500" shieldhealth = "80" initialshieldhealth = "80" maxshieldhealth = "120" shieldabsorption = "0.8" shieldrechargerate = "1" shieldrechargewaittime = "1" name = "Tanis1" radarname = "Tanis Cruiser" > <attached> <DockingTarget name="spaceShip" /> <DistanceTriggerBeacon name="bcnSpaceShip" /> </attached> </SpaceShip> <!-- SpaceStation The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. --> <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> <attached> <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> <Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> <Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" /> <Model position="1900,0,0" mesh="ss_curve.mesh" scale3D="100,100,100" /> <Model position="1200,0,703.5" mesh="ss_curve.mesh" scale3D="100,100,100" /> <Model position="1805.0,0,-800" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=90 /> <Model position="1010.0,0,-700.0" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=-180 /> <Model position="750,-16,703.5" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> <Model position="-250,-16,0" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> <Model position="1200,100,-100" roll=180 mesh="ss_machine.mesh" scale3D="0.15,0.15,0.15" /> <Model position="-100,100,0" roll=180 mesh="ss_table.mesh" scale3D="25,25,25" /> <Model position="-300,100,0" roll=180 mesh="ss_table_cracked.mesh" scale3D="25,25,25" /> <Model position="600,75,0" roll=180 mesh="ss_cylinder.mesh" scale3D="25,25,25" /> <Model position="300,50,0" roll=180 pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" /> <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" /> <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" /> <!--Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 /> <Model mesh="cube.mesh" mass=10 position="0,100,0" scale3D="2000,0.5,1000" yaw=0 /> <!--Model mesh="cube.mesh" mass=10 position="0,0,100" scale3D="5000,100,0.5" yaw=0 /> <Model mesh="cube.mesh" mass=10 position="0,0,-100" scale3D="5000,100,0.5" yaw=0 /--> </attached> <collisionShapes> <!--BoxCollisionShape position="0,-100,0" halfExtents="5000,0,100" /--> <BoxCollisionShape position="0,100,0" halfExtents="2000,0,1000" /> <!--BoxCollisionShape position="0,0,100" halfExtents="5000,100,0" /> <BoxCollisionShape position="0,0,-100" halfExtents="5000,100,0" /--> </collisionShapes> </StaticEntity> <!-- --> <!--Model position="2820,-20,-160" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> <Model position="2820,-20,-210" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> <Model position="2820,-20,-280" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_curve.mesh" /> <Model position="2820,-100,-270.5" yaw="0" pitch="180" roll="90" scale="10" mesh="ss_curve.mesh" /--> <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> <ForceField position="0,-20000,0" mode="homogen" diameter="3000" forcedirection = "0,-500,0" /> <!-- Some more stuff --> <!-- triple large belt around the planet --> <?lua dofile("includes/asteroidField.lua") asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) ?> <?lua dofile("includes/asteroidField.lua") asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) ?> <?lua dofile("includes/asteroidField.lua") asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) ?> <Model position="0,-19900,0" mesh="planets/ganymede.mesh" scale="5000" /> </Scene> </Level>