<?lua include("HUDTemplates3.oxo") include("stats.oxo") include("templates/spaceshipAssff.oxt") math.randomseed(344) ?> <Level name = "Physics" description = "Just a few tests" > <Scene ambientlight = "0.8, 0.8, 0.8" skybox = "Orxonox/skyBoxBasic" gravity = "0, -10, 0" > <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> <StaticEntity position = "0,0,0" name = "floor" collisionType = "static" friction = 1 > <attached> <Model position="0,0,0" scale=100 mesh="plane.mesh" /> <Model position="0,-0.0001,0" roll=180 scale=100 mesh="plane.mesh" /> </attached> <collisionShapes> <PlaneCollisionShape planeNormal="0,1,0" planeOffset=0 /> </collisionShapes> </StaticEntity> <MovableEntity position = "0,250,500" rotationaxis = "1, 1, 1" rotationrate = 360 velocity = "0, 0, -80" name = "ship" collisionType = "dynamic" friction = 0.5 mass = 500 restitution = 0 > <attached> <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> <!--Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> <Model position="0,0,0" scale3D="10, 3, 5" mesh="cube.mesh" /> <Model position="13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" /> <Model position="-13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" /> <Model position="0,0,7" scale3D="3, 2, 2" mesh="cube.mesh" /> <Model position="0,0.1,-11" scale3D="2.2, 1.8, 6" mesh="cube.mesh" /> <Model position="0,0.1,-19" scale3D="1.4, 1, 2" mesh="cube.mesh" /--> </attached> <collisionShapes> <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> </collisionShapes> </MovableEntity> <?lua for i = -20, 20, 8 do for i2 = -20, 20, 8 do for i3 = -20, 20, 8 do ?> <MovableEntity position="<?lua print(i)?>, <?lua print(i3 + 250)?>, <?lua print(i2) ?>" collisionType = "dynamic" mass = 1 restitution = 0 friction = 0.5 > <attached> <Model position="0,0,0" scale=2 mesh="cube.mesh" /> </attached> <collisionShapes> <BoxCollisionShape halfExtents="2, 2, 2" /> </collisionShapes> </MovableEntity> <?lua end end end ?> <ParticleSpawner position="-100,170,30" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0> <events> <spawn> <EventTrigger delay=1> <events> <trigger> <SpawnPoint position="-100,170,30" spawnclass=SpaceShip pawndesign=spaceshipassff /> </trigger> </events> </EventTrigger> </spawn> </events> </ParticleSpawner> </Scene> </Level>