<Template name=spaceshipShuttle> <SpaceShip hudtemplate = spaceshiphud camerapositiontemplate = spaceshipTransportercameras spawnparticlesource = "Orxonox/fairytwirl" spawnparticleduration = 3 explosionchunks = 6 health = 2000 maxhealth = 2500 initialhealth = 2000 primaryThrust = 120; auxilaryThrust = 20; rotationThrust = 30; collisionType = "dynamic" mass = 1000 linearDamping = 0.7 angularDamping = 0.9999999 > <engines> <MultiStateEngine position=" 0, 0, 0" template=spaceshipTransporterengine /> </engines> <attached> <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=10 mesh="Transporterspaceship.mesh" /> </attached> <collisionShapes> <BoxCollisionShape position=" 0, 0, 20" halfExtents=" 37, 25, 80" /> <BoxCollisionShape position=" 0, 21, 20" halfExtents=" 37, 21, 80" /> <BoxCollisionShape position=" 0, 40, 110" halfExtents=" 20, 10, 40" /> <BoxCollisionShape position=" 0, 45, 170" halfExtents=" 33, 25, 20" /> <BoxCollisionShape position=" -60, 33, 0" halfExtents=" 24, 16, 120" /> <BoxCollisionShape position=" 60, 33, 0" halfExtents=" 24, 16, 120" /> <BoxCollisionShape position=" 0, 10, -90" halfExtents=" 30, 25, 30" /> <BoxCollisionShape position=" 0, -3, -145" halfExtents=" 20, 20, 30" /> </collisionShapes> <?lua include("../includes/weaponSettingsTransporter.oxi") ?> </SpaceShip> </Template> <Template name=spaceshipTransportercameras defaults=0> <SpaceShip> <camerapositions> <CameraPosition position="0,90,350" drag=true mouselook=true /> <CameraPosition position="0,125, 400" drag=true mouselook=true /> <CameraPosition position="0,200,550" drag=true mouselook=true /> </camerapositions> </SpaceShip> </Template> <Template name=spaceshipTransporterengine baseclass=MultiStateEngine> <MultiStateEngine boostfactor = 2 speedfront = 120 speedback = 20 speedleftright = 20 speedupdown = 20 defEngineSndNormal = "sounds/Engine_low.ogg" defEngineSndBoost = "sounds/Engine_high.ogg" accelerationfront = 40 accelerationbrake = 30 accelerationback = 20 accelerationleftright = 20 accelerationupdown = 20 > <EffectContainer condition="idle"> <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> </EffectContainer> <EffectContainer condition="not idle"> </EffectContainer> <EffectContainer condition="normal or brake"> </EffectContainer> <EffectContainer condition="normal or boost"> <Backlight mainstate=activity active=false scale=2 name=bltest position=" -80, 33, 100" colour="1, 0.7, 0.1, 1.0" width=10 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> <Backlight mainstate=activity active=false scale=2 name=bltest position=" 80, 33, 100" colour="1, 0.7, 0.1, 1.0" width=10 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> <Backlight mainstate=activity active=false scale=2 name=bltest position=" -75, 25, -57" colour="1, 0.7, 0.1, 1.0" width=10 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> <Backlight mainstate=activity active=false scale=2 name=bltest position=" 75, 25, -57" colour="1, 0.7, 0.1, 1.0" width=10 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> </EffectContainer> <EffectContainer condition="boost"> <Backlight mainstate=activity active=false scale=3 name=bltest position=" -80, 33, 100" colour="1, 0.7, 0.1, 0.7" width=25 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> <Backlight mainstate=activity active=false scale=3 name=bltest position=" 80, 33, 100" colour="1, 0.7, 0.1, 0.7" width=25 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> <Backlight mainstate=activity active=false scale=3 name=bltest position=" -75, 25, -57" colour="1, 0.7, 0.1, 0.7" width=25 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> <Backlight mainstate=activity active=false scale=3 name=bltest position=" 75, 25, -57" colour="1, 0.7, 0.1, 0.7" width=25 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> </EffectContainer> <EffectContainer condition="brake"> <FadingBillboard mainstate=activity active=false scale=2 position=" -75, 33, 40" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> <FadingBillboard mainstate=activity active=false scale=2 position=" 75, 33, 40" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> <FadingBillboard mainstate=activity active=false scale=1 position=" -68, 25, -115" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> <FadingBillboard mainstate=activity active=false scale=1 position=" 68, 25, -115" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> </EffectContainer> </MultiStateEngine> </Template>