<LevelInfo name = "Jump" description = "Jump in space!" tags = "minigame" screenshot = "jump.png" /> <?lua include("HUDTemplates3.oxo") include("jumpHUD.oxo") include("stats.oxo") include("templates/lodInformation.oxt") ?> <Template name=jumpfigurecameras defaults=0> <JumpFigure> <camerapositions> <CameraPosition position="0,-150,0" absolute=true mouselook=false drag=false lookat="0,0,0"/> </camerapositions> </JumpFigure> </Template> <Template name=figureLeftHand defaults=0> <Model position="4.0,0.0,5.0" mesh="JumpFigureLeftHand.mesh" scale=1 pitch=90> </Model> </Template> <Template name=figureRightHand defaults=0> <Model position="-4.0,0.0,5.0" mesh="JumpFigureRightHand.mesh" scale=1 pitch=90> </Model> </Template> <Template name=jumpFigureTemplate> <JumpFigure camerapositiontemplate=jumpfigurecameras mouseFactor="100.0" modelLefthand=figureLeftHand modelRighthand=figureRightHand rocketPos=10.0 propellerPos=10.0 bootsPos=-5.2 jumpSpeed=250.0 handMinAngle=-20 handMaxAngle=75 handSpeed=250 rocketSpeed=250.0 propellerSpeed=150.0> <attached> <Model position="0,0,0" mesh="JumpFigure.mesh" scale=1 pitch=90/> </attached> </JumpFigure> </Template> <Template name=jumpProjectileTemplate> <JumpProjectile> <attached> <Model mesh="JumpProjectile.mesh" scale=1 pitch=90/> <ParticleEmitter scale=1 pitch=0 roll=0 position="0, 0, 0" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=0.0 /> </attached> </JumpProjectile> </Template> <Template name=jumpPlatformStaticTemplate> <JumpPlatformStatic height=3 width=19> <attached> <Model mesh="JumpPlatform01.mesh" scale=1 pitch=90/> <Backlight scale=0.2 colour="0.9, 0.4, 0.0" width=7 length=500 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> </attached> </JumpPlatformStatic> </Template> <Template name=jumpPlatformHMoveTemplate> <JumpPlatformHMove height=3 width=19> <attached> <Model mesh="JumpPlatform02.mesh" scale=1 pitch=90/> <Backlight scale=0.2 colour="0.1, 0.1, 1.0" width=7 length=500 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> </attached> </JumpPlatformHMove> </Template> <Template name=jumpPlatformVMoveTemplate> <JumpPlatformVMove height=3 width=19> <attached> <Model mesh="JumpPlatform03.mesh" scale=1 pitch=90/> <Backlight scale=0.2 colour="1.0, 0.1, 1.0" width=7 length=500 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> </attached> </JumpPlatformVMove> </Template> <Template name=jumpPlatformDisappearTemplate> <JumpPlatformDisappear height=3 width=19> <attached> <Model mesh="JumpPlatform04.mesh" scale=1 pitch=90/> <Backlight scale=0.2 colour="0.1, 1.0, 0.1" width=7 length=500 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> </attached> </JumpPlatformDisappear> </Template> <Template name=jumpPlatformTimerTemplate> <JumpPlatformTimer height=3 width=19 effectPath="Orxonox/BigExplosion1part2" effectStartTime="0.4"> <attached> <Model mesh="JumpPlatform05.mesh" scale=1 pitch=90/> <ParticleEmitter scaled3D="5.0, 1.0, 2.0" pitch=0 roll=0 position="-4, 0, -2.0" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=0.0 /> <ParticleEmitter scaled3D="5.0, 1.0, 2.0" pitch=0 roll=0 position="0, 0, -2.0" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=0.0 /> <ParticleEmitter scaled3D="5.0, 1.0, 2.0" pitch=0 roll=0 position="4, 0, -2.0" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=0.0 /> </attached> </JumpPlatformTimer> </Template> <Template name=jumpPlatformFakeTemplate> <JumpPlatformFake height=3 width=19> <attached> <Model mesh="JumpPlatform06.mesh" scale=1 pitch=90/> <ParticleEmitter scale3D="0.2,0.2,0.2" pitch=0 roll=0 position="0, 0, -2.5" source="Orxonox/sparks" lifetime=1.0 loop=1 startdelay=0.0 /> </attached> </JumpPlatformFake> </Template> <Template name=jumpEnemy1Template> <JumpEnemy height=7 width=18> <attached> <Model mesh="JumpEnemy1.mesh" scale=1 pitch=90/> <FadingBillboard active=true scale=0.09 position="0, 0, 10" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> <Backlight scale=0.33 name=bltest position="0, 0, -10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> </attached> </JumpEnemy> </Template> <Template name=jumpEnemy2Template> <JumpEnemy height=8 width=20> <attached> <Model mesh="JumpEnemy2.mesh" scale=1 pitch=90/> <MovableEntity position="-17, 0, 4" rotationaxis="0, 1, 0" rotationrate=500 > <attached> <Model mesh="JumpEnemy2Wing.mesh" scale=1 pitch=90/> </attached> </MovableEntity> <MovableEntity position="17, 0, 4" rotationaxis="0, 1, 0" rotationrate=500 > <attached> <Model mesh="JumpEnemy2Wing.mesh" scale=1 pitch=90/> </attached> </MovableEntity> <ParticleEmitter scale3D="1.0,1.0,1.0" pitch=0 roll=0 position="-1, 0, -3" source="Orxonox/laser" lifetime=1.0 loop=1 startdelay=0.0 /> </attached> </JumpEnemy> </Template> <Template name=jumpEnemy3Template> <JumpEnemy height=8.2 width=11.2> <attached> <Model mesh="JumpEnemy3.mesh" scale=1 pitch=90/> <Backlight scale3D="0.1, 0.1, 1.0" position="0, -11, -4" colour="1.0, 0.0, 0.9, 1.0" width=1 length=1 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1"/> <Backlight scale3D="0.1, 0.1, 1.0" position="6.32, 5.5, -4" colour="1.0, 0.0, 0.9, 1.0" width=1 length=1 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1"/> <Backlight scale3D="0.1, 0.1, 1.0" position="-6.32, 5.5, -4" colour="1.0, 0.0, 0.9, 1.0" width=1 length=1 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1"/> </attached> </JumpEnemy> </Template> <Template name=jumpEnemy4Template> <JumpEnemy height=7.5 width=21.5 rotationaxis="0, 0, 1" rotationrate=40 > <attached> <Model mesh="JumpEnemy4.mesh" scale=1 pitch=90/> </attached> </JumpEnemy> </Template> <Template name=jumpSpringTemplate> <JumpSpring height=6 width=9.25> <attached> <Model mesh="JumpSpring.mesh" scale=1 rotationaxis="0, 0, 1" pitch=90 position="0.0, 0.0, 0.0"/> </attached> </JumpSpring> </Template> <Template name=jumpRocketTemplate> <JumpRocket height=8.5 width=13.5> <attached> <Model mesh="JumpRocket.mesh" scale=1 pitch=90 position="0.0, 0.0, 1.0"/> </attached> </JumpRocket> </Template> <Template name=jumpPropellerTemplate> <JumpPropeller height=4 width=15.5> <attached> <Model mesh="JumpPropeller.mesh" scale=1 pitch=90 position="0.0, 0.0, 1.0"/> </attached> </JumpPropeller> </Template> <Template name=jumpBootsTemplate> <JumpBoots height=5.2 width=3.5> <attached> <Model mesh="JumpBoots.mesh" scale=1 pitch=90 position="0.0, 0.0, 1.0"/> </attached> </JumpBoots> </Template> <Template name=jumpShieldTemplate> <JumpShield height=1.55 width=15.5> <attached> <Model mesh="JumpShield.mesh" scale=1 pitch=90 position="0.0, 0.0, 1.0"/> </attached> </JumpShield> </Template> <Level gametype = "Jump"> <templates> <Template link=lodtemplate_default /> </templates> <?lua include("includes/notifications.oxi") ?> <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true"/> <JumpBot /> <Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic"> <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> <SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" /> <MovableEntity> <attached> <JumpCenterpoint name=jumpcenter dimension="120,80" sectionLength="150" platformSpeed="20" cameraOffset="10" platformStaticTemplate=jumpPlatformStaticTemplate platformHMoveTemplate=jumpPlatformHMoveTemplate platformVMoveTemplate=jumpPlatformVMoveTemplate platformDisappearTemplate=jumpPlatformDisappearTemplate platformTimerTemplate=jumpPlatformTimerTemplate platformFakeTemplate=jumpPlatformFakeTemplate figureTemplate=jumpFigureTemplate projectileTemplate=jumpProjectileTemplate springTemplate=jumpSpringTemplate rocketTemplate=jumpRocketTemplate propellerTemplate=jumpPropellerTemplate bootsTemplate=jumpBootsTemplate shieldTemplate=jumpShieldTemplate enemy1Template=jumpEnemy1Template enemy2Template=jumpEnemy2Template enemy3Template=jumpEnemy3Template enemy4Template=jumpEnemy4Template > <attached> <Model position="0,0,-1000" mesh="JumpPlatform01.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpPlatform02.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpPlatform03.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpPlatform04.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpPlatform05.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpPlatform06.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpProjectile.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpEnemy1.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpEnemy2.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpEnemy3.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpEnemy4.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpSpring.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpRocket.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpPropeller.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpBoots.mesh" scale="1" /> <Model position="0,0,-1000" mesh="JumpShield.mesh" scale="1" /> </attached> </JumpCenterpoint> </attached> </MovableEntity> <EventDispatcher> <targets> <EventTarget target=scoreeffect_right /> <EventTarget target=scoreeffect_center /> </targets> <events> <spawn> <EventFilter> <names> <EventName name=right /> </names> <EventListener event=jumpcenter /> </EventFilter> </spawn> </events> </EventDispatcher> <EventDispatcher> <targets> <EventTarget target=scoreeffect_left /> <EventTarget target=scoreeffect_center /> </targets> <events> <spawn> <EventFilter> <names> <EventName name=left /> </names> <EventListener event=jumpcenter /> </EventFilter> </spawn> </events> </EventDispatcher> </Scene> </Level>