<!-- TODO: Update the level's image--> <!-- See TowerDefenseReadme.txt for Information on this file --> <LevelInfo name = "Tower Defense" description = "Defend your Spacestation from incoming waves." tags = "minigame" screenshot = "emptylevel.png" /> <?lua include("stats.oxo") include("HUDTemplates3.oxo") include("towerdefenseHUD.oxo") include("templates/lodInformation.oxt") ?> <?lua include("templates/spaceshipAssff.oxt") include("templates/spaceshipPirate.oxt") include("templates/tower.oxt") ?> <!-- Specify the position of the camera --> <Template name=centerpointmarkcamera defaults=0> <Pawn> <camerapositions> <CameraPosition position="0,0,1500"/> </camerapositions> </Pawn> </Template> <!-- Loads a mesh to mark the center--> <Template name=centerpointmark> <Pawn camerapositiontemplate=centerpointmarkcamera> <attached> <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this --> </attached> </Pawn> </Template> <!-- Template for a tower EDIT: new towertemplate is included with "templates/tower" --> <!--Template name=towertemplate> <Tower> <attached> <Model position="0,0,0" scale=0.25 mesh="Tower_ME.mesh" /> </attached> </Tower> </Template--> <Level gametype = "TowerDefense"> <templates> <Template link=lodtemplate_default /> </templates> <?lua include("includes/notifications.oxi") ?> <Scene ambientlight = "0.8, 0.8, 0.8" skybox = "Orxonox/Starbox" > <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> <!-- Spawns the camera, attached to a crate --> <SpawnPoint team=0 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark /> <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /--> <!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 > <templates> <Template link=spaceshipassff /> </templates> <controller> <WaypointController accuracy=60> <waypoints> <!-- 1,3 10,3 10,11, 13,11 --> <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" /> <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" /> <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" /> <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" /> <Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" /> </waypoints> </WaypointController> </controller> </SpaceShip> <!--invisible entity to attach towers to, since playfield is static and towers are dynamic--> <StaticEntity position=0,0,0> <attached> <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 /> <!-- Base --> <Model position="500,700,100" mesh="sphere.mesh" scale=80 /> <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape --> <!-- This was used to mark the playfield, let's let it be here for now --> <!--Model position="-8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> <!--Model position="-8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> <!--Model position="8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> <!--Model position="8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> </attached> <collisionShapes> <!-- The collisionshape forbids other worldentities that have a collisionShape to fly through it. TODO: Find correct size for the collisionshape; since a collisionShape is invisible I added the crate wich currently has the same dimensions as the collisionshape. You have to adjust the crate's scale3D as well as the collisionshape's halfExtens to find the proper shape. --> <BoxCollisionShape position="0,0,0" halfExtents="400,400,100" /> </collisionShapes> </StaticEntity> <!-- PlayField --> <TowerDefenseCenterpoint name=towerdefensecenter width=16 height=16 tileScale=100 towerTemplate=tower position="0,0,0" direction="0,0,0" collisionType=dynamic mass=100000> </TowerDefenseCenterpoint> </Scene> </Level>