<LevelInfo name = "Presentation" description = "Presentation Level" tags = "presentation" screenshot = "presentation.png" /> <?lua include("HUDTemplates3.oxo") include("stats.oxo") include("templates/spaceshipAssff.oxt") include("templates/lodInformation.oxt") ?> <Level> <templates> <Template link=lodtemplate_default /> </templates> <?lua include("includes/notifications.oxi") ?> <Scene ambientlight = "0.3, 0.3, 0.3" skybox = "Orxonox/Starbox" > <Light type=directional position="0,0,0" direction="1, -0.3, 0.3" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> <!--SpawnPoint position="0, 0, 100" spawnclass=SpaceShip pawndesign=spaceshipassff /> <SpawnPoint position="0, 0, -700" yaw =180 spawnclass=SpaceShip pawndesign=spaceshipassff /> <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /--> <!-- axes in ogre's origin of coordinate system for phsics engine testing purposes--> <!--StaticEntity position="0,0,0"> <attached> <Model position="0,0,0" scale=1 mesh="axes.mesh" /> </attached> </StaticEntity --> <!-- red sphere for phsics engine testing purposes--> <!--StaticEntity position="40,0,0"> <attached> <Model position="0,0,0" scale=1 mesh="sphere.mesh" /> </attached> </StaticEntity--> <!-- yellow cube for phsics engine testing purposes--> <!--StaticEntity position="80,0,0"> <attached> <Model position="0,0,0" scale=1 mesh="cube.mesh" /> </attached> </StaticEntity--> <!-- Carrier with guns not implemented yet --> <MovableEntity position="-2000,-1000,-2000" pitch="-90" roll="90"> <attached> <Model position="0,0,0" scale=10 mesh="Carrier.mesh" /> <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" /> <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" /> </attached> </MovableEntity> <MovableEntity position="-300,200,-800" velocity="5,0,0" rotationaxis="1,0,0" rotationrate=0> <attached> <Model position="0,0,0" scale=10 mesh="satellite.mesh" /> <MovableEntity position="-4,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=50> <attached> <Model position="4,0,0" scale=10 mesh="satellitedish.mesh"/> </attached> </MovableEntity> <ParticleEmitter pitch=-135 roll=30 position="-14, 3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 /> <ParticleEmitter pitch=135 roll=30 position="-14, 3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 /> <ParticleEmitter pitch=-45 roll=30 position="-14,-3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 /> <ParticleEmitter pitch=45 roll=30 position="-14,-3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 /> </attached> </MovableEntity> <MovableEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90> <events> <activity> <DistanceTrigger position="0,0,-300" distance=50 target="ControllableEntity" invert=1 /> </activity> </events> <attached> <Model position="0,0,0" scale=10 mesh="ast1.mesh" /> <StaticEntity position="0,0,100"> <attached> <Model position="0,0,0" scale=6 mesh="ast1.mesh" /> <MovableEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500> <attached> <Model position="0,35,0" scale=2 mesh="ast1.mesh" /> <Model position="0,-35,0" scale=2 mesh="ast1.mesh" /> <Model position="35,0,0" scale=2 mesh="ast1.mesh"> <attached> <ParticleEmitter position="0,0,0" source="Orxonox/ExplosionComp4" /> </attached> </Model> <Model position="-35,0,0" scale=2 mesh="ast1.mesh"> <attached> <ParticleEmitter position="0,0,0" source="Orxonox/fire3" /> </attached> </Model> </attached> </MovableEntity> </attached> </StaticEntity> <MovableEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200> <attached> <ParticleEmitter position="0,0,0" source="Orxonox/fire3" /> <Model position="0,0,0" scale=6 mesh="ast1.mesh" /> <Model position="0,0,-50" scale=3 mesh="ast1.mesh" /> <Model position="0,0,50" scale=3 mesh="ast1.mesh" /> </attached> </MovableEntity> </attached> </MovableEntity> <ExplosionChunk position="-500,0,-200" lifetime=3.0 loop=1/> <ParticleSpawner position="-500,0,-200" source="Orxonox/ExplosionComp1" lifetime=3.0 loop=1 /> <ParticleSpawner position="-500,0,-200" source="Orxonox/ExplosionComp2" lifetime=3.0 loop=1 /> <ParticleSpawner position="0,0,100" source="Orxonox/ExplosionComp1" lifetime=2.0 loop=0 autostart=0> <events> <spawn> <EventTrigger delay=1> <events> <trigger> <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff /> </trigger> </events> </EventTrigger> </spawn> </events> </ParticleSpawner> <ParticleEmitter name=fireright position="200,0,0" source="Orxonox/fire3" active=false> <events> <activity> <DistanceTrigger name=firetrigger1 position="200,0,0" distance=100 target="ControllableEntity" /> </activity> </events> </ParticleEmitter> <ParticleEmitter name=fireleft position="-200,0,0" source="Orxonox/fire3" active=true> <events> <activity> <DistanceTrigger name=firetrigger2 position="-200,0,0" distance=100 target="ControllableEntity" /> </activity> </events> </ParticleEmitter> <ParticleEmitter name=firecenter position="0,0,0" source="Orxonox/fire3" active=false> <events> <activity> <EventListener event=firetrigger1 /> <EventListener event=firetrigger2 /> </activity> </events> </ParticleEmitter> <EventDispatcher> <targets> <EventTarget target=fireright /> <EventTarget target=firecenter /> <EventTarget target=fireleft /> </targets> <events> <activity> <DistanceTrigger position="0,0,200" distance=100 target="ControllableEntity" /> </activity> </events> </EventDispatcher> <Model position="0,50,0" scale=3 mesh="assff.mesh"> <events> <visibility> <DistanceTrigger position="0,50,0" distance=50 target="ControllableEntity" invert=1 /> </visibility> </events> </Model> <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true /> <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /--> <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true /> <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true /> <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false /> <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false /> <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" /> <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" /> <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" /> <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /--> </Scene> </Level>