<Template name=spaceshipHeartAttack> <SpaceShip hudtemplate = spaceshiphud camerapositiontemplate = spaceshipheartattackcameras spawnparticlesource = "Orxonox/fairytwirl" spawnparticleduration = 3 explosionchunks = 6 health = 200 maxhealth = 300 initialhealth = 150 shieldhealth = 50 initialshieldhealth = 50 maxshieldhealth = 800 shieldabsorption = 0.8 shieldrechargerate = 1 shieldrechargewaittime = 1 primaryThrust = 40 auxilaryThrust = 30 rotationThrust = 35 lift = 1; stallSpeed = 220; boostPower = 15 boostPowerRate = 1 boostRate = 5 boostCooldownDuration = 10 shakeFrequency = 15 shakeAmplitude = 9 collisionType = "dynamic" mass = 100 linearDamping = 0.7 angularDamping = 0.9999999 explosionSound = "sounds/Explosion2.ogg" > <engines> <MultiStateEngine position=" 7.6, 0, 19" template=spaceshipheartattackengine /> <MultiStateEngine position="-7.6, 0, 19" template=spaceshipheartattackengine /> </engines> <attached> <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="HeartAttack.mesh" /> <!--BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /--> </attached> <collisionShapes> <BoxCollisionShape position="0,0.8,6" halfExtents="12, 3, 10" /> <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> <BoxCollisionShape position="4.7,1,-8" halfExtents="2, 3, 5" /> <BoxCollisionShape position="-4.7,1,-8" halfExtents="2, 3, 5" /> <BoxCollisionShape position="13.5,1,5" halfExtents="1.4, 3, 7" /> <BoxCollisionShape position="-13.5,1,5" halfExtents="1.4, 3, 7" /> <BoxCollisionShape position="16,2,4" halfExtents="1.4, 1.5, 4" /> <BoxCollisionShape position="-16,2,4" halfExtents="1.4, 1.5, 4" /> <BoxCollisionShape position="-2.8,5,4" halfExtents="1.4, 1.5, 2" /> <BoxCollisionShape position="2.8,5,4" halfExtents="1.4, 1.5, 2" /> <BoxCollisionShape position="5,5,4.3" halfExtents="1.4, 1.5, 1.4" /> <BoxCollisionShape position="-5,5,4.3" halfExtents="1.4, 1.5, 1.4" /> </collisionShapes> <explosion > <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> </explosion> <?lua include("../includes/weaponSettingsHeartAttack.oxi") ?> </SpaceShip> </Template> <Template name=spaceshipheartattackcameras defaults=0> <SpaceShip> <camerapositions> <CameraPosition position="0,12, 48" drag=true mouselook=true /> <CameraPosition position="0,20, 80" drag=true mouselook=true /> <CameraPosition position="0,30,120" drag=true mouselook=true /> </camerapositions> </SpaceShip> </Template> <Template name=spaceshipheartattackengine baseclass=MultiStateEngine> <MultiStateEngine boostfactor = 2 speedfront = 150 speedback = 50 speedleftright = 50 speedupdown = 50 defEngineSndNormal = "sounds/Engine_low.ogg" defEngineSndBoost = "sounds/Engine_high.ogg" accelerationfront = 420 accelerationbrake = 420 accelerationback = 125 accelerationleftright = 125 accelerationupdown = 125 > <EffectContainer condition="idle"> <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> </EffectContainer> <EffectContainer condition="not idle"> <FadingBillboard mainstate=activity active=false scale=0.1 position="4, 1.9, 19" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> <FadingBillboard mainstate=activity active=false scale=0.1 position="-4, 1.9, 19" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> </EffectContainer> <EffectContainer condition="normal or brake"> </EffectContainer> <EffectContainer condition="normal or boost"> <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 4, 1.9, 19" colour="0.6, 0.2, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-4, 1.9, 19" colour="0.6, 0.2, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> </EffectContainer> <EffectContainer condition="boost"> <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 4, 1.9, 19" colour="1, 0, 0, 0.5" width=20 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-4, 1.9, 19" colour="1, 0, 0, 1" width=20 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> </EffectContainer> <EffectContainer condition="brake"> <FadingBillboard mainstate=activity active=false scale=0.3 position=" 4, 1.9, 19" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> <FadingBillboard mainstate=activity active=false scale=0.3 position="-4, 1.9, 19" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> <FadingBillboard mainstate=activity active=false scale=0.15 position=" 4, 1.9, 19" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> <FadingBillboard mainstate=activity active=false scale=0.15 position="-4, 1.9, 19" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> </EffectContainer> </MultiStateEngine> </Template>