<LevelInfo name = "StoryModeMap" description = "The Campaign Menu Map with all the Campaignmissons in it" screenshot = "emptylevel.png" /> <?lua include("stats.oxo") include("StoryModeHUD.oxo") include("templates/lodInformation.oxt") include("templates/StoryMode.oxt") ?> <Level gametype = StoryMode > <templates> <Template link=lodtemplate_default /> </templates> <?lua include("includes/notifications.oxi") ?> <Scene ambientlight = "0.2, 0.2, 0.2" skybox = "Orxonox/Starbox" > <StaticEntity position="0,0,0" direction="0,0,0" > <attached> <Model position="600,370,0" mesh="planets/moon.mesh" scale=100 /> <Billboard colour="1,1,0.05" position="600,370,-80" material="Flares/lensflare" scale=4.5 /> <Model position="100,350,-250" mesh="planets/moon.mesh" scale=100 /> <Billboard colour="1,1,0.05" position="100,350,-330" material="Flares/lensflare" scale=4.5 /> <Model position="-600,250,-500" mesh="planets/moon.mesh" scale=100 /> <Billboard colour="1,1,0.05" position="-600,250,-580" material="Flares/lensflare" scale=5 /> <Model position="-1000,50,-750" mesh="planets/moon.mesh" scale=100 /> <Billboard colour="1,1,0.05" position="-1000,50,-830" material="Flares/lensflare" scale=5 /> <Model position="-900,-400,-1000" mesh="planets/moon.mesh" scale=100 /> <Billboard colour="1,1,0.05" position="-900,-400,-1080" material="Flares/lensflare" scale=5 /> <Model position="-500,-700,-1250" mesh="planets/moon.mesh" scale=100 /> <Billboard colour="1,1,0.05" position="-500,-700,-1330" material="Flares/lensflare" scale=5 /> <Model position="0,-900,-1500" mesh="planets/moon.mesh" scale=100 /> <Billboard colour="1,1,0.05" position="0,-900,-1580" material="Flares/lensflare" scale=5 /> <Model position="700,-1100,-1750" mesh="planets/moon.mesh" scale=100 /> <Billboard colour="1,1,0.05" position="700,-1100,-1830" material="Flares/lensflare" scale=5 /> <Model position="1500,-1300,-2000" mesh="planets/moon.mesh" scale=100 /> <Billboard colour="1,1,0.05" position="1500,-1300,-2080" material="Flares/lensflare" scale=5 /> </attached> </StaticEntity> <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> <SpawnPoint position="000.000, 000.000, 1000.000" orientation="0, 0, 0, -1" pawndesign=StoryMode /> </Scene> </Level>