<!-- First levelFile of mkronig and samuezu. It was copied from dockingToASpaceStation.oxw and modified a little bit --> <LevelInfo name = "levelTry" description = "Docking into a spacestation." tags = "showcase" screenshot = "emptylevel.png" /> <?lua include("stats.oxo") include("HUDTemplates3.oxo") include("HUDTemplatesFPS.oxo") include("templates/lodInformation.oxt") include("templates/pickupRepresentationTemplates.oxt") ?> <?lua include("templates/spaceshipAssff.oxt") include("templates/spaceshipPirate.oxt") include("templates/spaceshipEscort.oxt") include("templates/bigship.oxt") include("templates/spaceshipTurret.oxt") include("templates/spaceshipCollateralDamage.oxt") include("templates/FPS.oxt") ?> <Level gametype = Deathmatch > <templates> <Template link=lodtemplate_default /> </templates> <Scene ambientlight = "0.5, 0.5, 0.5" skybox = "Orxonox/Starbox" negativeWorldRange = "-100000, -100000, -100000" positiveWorldRange = " 100000, 100000, 100000" gravity = "0,0,0" hasPhysics = true > <?lua include("includes/pickups.oxi") ?> <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> <!-- <StaticEntity position = "2800,0,0" mass=10000 collisionType=static > <attached> <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> </attached> <collisionShapes> <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /> <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /> <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /> <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /> <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /> <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /> <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> </collisionShapes> </StaticEntity> --> <Billboard position="2500,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=10 /> <DistanceTrigger position="2500,0,0" distance="200" target="Pawn" beaconMode="exclude" targetname="bcnDestroyer" name="takeControl" /> <StaticEntity position = "2000,500,2000" mass=10000 collisionType=static > <attached> <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=10 /> </attached> </StaticEntity> <StaticEntity position = "-1000,3000,-1000" mass=10000 collisionType=static > <attached> <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=80 /> </attached> </StaticEntity> <!-- ControllerDirector waits for the event takeControl to attach a new Controller --> <ControllerDirector position="0,0,0"> <events> <takeControl> <EventListener event="takeControl" /> </takeControl> </events> </ControllerDirector> <!-- FPS Player as destination of the dock --> <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" > <attached> <DockingTarget name="spaceShip" /> <DistanceTriggerBeacon name="bcnDestroyer" /> <DockingTarget name="destroyer" /> </attached> </FpsPlayer> <!-- Cube as test SpaceStation The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. --> <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > <attached> <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" /> </attached> <collisionShapes> <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" /> </collisionShapes> </StaticEntity> <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> <ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" /> <!-- Some more stuff --> <!-- triple large belt around the planet --> <?lua dofile("includes/asteroidField.lua") asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) ?> <?lua dofile("includes/asteroidField.lua") asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) ?> <?lua dofile("includes/asteroidField.lua") asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) ?> <Planet position="15000,0,-1000" scale="5000" collisionType="dynamic" linearDamping="0.8" angularDamping="0" mass="10000000" pitch="0" mesh="planets/ganymede.mesh" atmosphere="atmosphere1" rotationaxis="1,0,0" rotationrate="1.0" atmospheresize="80.0f" imagesize="1024.0f" collisiondamage = 2 enablecollisiondamage = true > <attached> <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> </attached> <collisionShapes> <SphereCollisionShape radius="5000" position="0,0,0" /> </collisionShapes> </Planet> </Scene> </Level>